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Tag: damage

NewsPosted onSeptember 29, 2013

Finally, rAthena implemented “Manage Skill Damage” by Lilith

We know old modification by Lilith that allow user to set the damage rate of specified skill to against player, monster, boss-monster, and etc. Because…

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RSS rAthena Commits

  • Fix compiler errors after skill split (#10043)
  • Resolve potential map crash and memory leak in guild.cpp (#10039)
  • Magic Crasher Damage Fix (#10037)
  • Fix JSON response format in partybooking_controller (#10029)
  • Fixed 3 renewal combos that used getrefine (#10030)

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